REACH-NEXT

The Project

The REACH-NEXT project executed by University of Applied Sciences Mittweida, Professorship Virtual Technologies, demonstrates the potential of combining XR and robotics to create scalable, modular training solutions for industry within challenge 4 of the MasterXR Call 2. Using Unity, it develops a high-performance, interactive demonstrator focused on flexibility, automation, and XR technologies. This approach addresses industry challenges such as faster onboarding, reduced programming time, and efficient small-batch production.

Technology

REACH-NEXT extends the MASTER XR platform by integrating it with the REACH tool from Call 1, and combining it with ongoing existing research by the project team. The solution is applicable across sectors where assembly is key. By engaging students, professionals, and industry partners, it incorporates XR training into real-world education and manufacturing workflows. Exciting research states the benefits of skill acquisition, cost reduction, and workforce readiness.

Aligning with Industry 5.0 principles—human-centricity, sustainability, and resilience—the project addresses common industry issues such as significant time losses (around 2,000 hours annually per machining centre), the complexity of manual programming, and variability in components.

 By blending XR with robotic decision logic, REACH-NEXT minimizes manual intervention and streamlines production processes.

The XR assistant is developed through a user-driven approach, combining: 

within the MASTER XR ecosystem. This ensures the delivery of measurable, adaptable, and industry-relevant training outcomes, supporting the evolving needs of modern industry.