A new project cluster, BeyondXR, has been established, bringing together several pioneering EU projects focused on Extended RealityExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). (XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).) and emerging technologies. This initiative aims to reshape learning and training by integrating advanced technologies such as XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR)., AI, and robotics into transformative educational solutions, address broader applications of XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). and emerging technologies, including cross-industry collaboration, immersive media, manufacturing innovation, creative and cultural advancements, and the social acceptance of XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). systems.
By fostering synergies among projects, BeyondXR seeks to revolutionize not only learning but also how XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). and AI technologies are applied across various sectors to drive innovation and societal impact.
The cluster comprises some of the most innovative projects in the field, including:
- CORTEX2: Revolutionizing cross-industry collaboration through a cutting-edge XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). platform, designed to break down barriers and facilitate seamless interaction across industries.
- XR5.0 Project: The XR5.0 project aims to build, demonstrate, and validate a novel Person-Centric and AI-based XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). paradigm tailored to the requirements and nature of I5.0 applications.
- XR4ED: Building a European reference platform for EdTech and XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). communities, enhancing learning and training with XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). technologies, and creating valuable educational opportunities.
- MASTER: Advancing robotics training within the manufacturing sector, providing learners with hands-on experience and skills needed to thrive in an automated world.
- HECOF: revolutionize teaching in higher education through AI-driven, personalized, adaptive learning. Focused on Chemical Engineering, it leverages digital data to enhance student assessment and learning methods.
- augMENTOR: Revolutionise education by integrating emerging technologies into a pedagogical framework focused on developing both basic and 21st-century skills. Using an AI-boosted toolkit, the project will leverage machine learning algorithms to provide personalised learning pathways tailored to individual learners’ characteristics and preferences.
- XR2Learn aims to establish the cross-border creation of human-centric XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). applications in education. The project will deliver its one-stop-shop platform, organised as a Digital Innovation Hub, for all actors involved in the XR-based educational applications supply chain, aimed at enhancing training in manufacturing and distance learning scenarios.
- SERMAS lays the foundations of next-generation XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). systems, looking at how people relate and interact with the technology. Transform your eXtended RealityExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). (XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).) experience with SERMAS. Embrace social acceptance and discover our concepts, techniques, and tools that will help you discover the full potential of XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). systems through coherent design, implementation, and deployment.
- TRANSMIXR aims to ignite the immersive media sector by enabling new narrative visions through the development and adoption of eXtended RealityExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). (XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).) and Artificial Intelligence (AI) technologies. The project focuses on advancing social XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). and AI technologies for application within media production, delivery, and consumption, targeting the creative and cultural sectors.
For more than six months the BeyondXR cluster has organised monthly meetings to plan future joint events, promote XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). activities, and gather feedback and recommendations from the participating projects. This collaborative approach ensures continuous improvement and alignment of efforts to maximize impact. By leveraging emerging technologies, these projects aim to drive meaningful changes, fostering innovation and building the future of learning in the XRExtended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). environment.